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gl_io_mode(3tecla)

gl...e(3TECLA) Interactive Command-line Input Library Functions gl...e(3TECLA)

NAME
       gl_io_mode,  gl_raw_io,  gl_normal_io, gl_tty_signals, gl_abandon_line,
       gl_handle_signal, gl_pending_io - use gl_get_line()  from  an  external
       event loop

SYNOPSIS
       cc [ flag... ] file... -ltecla [ library... ]
       #include <libtecla.h>

       int gl_io_mode(GetLine *gl, GlIOMode mode);


       int gl_raw_io(GetLine *gl);


       int gl_normal_io(GetLine *gl);


       int gl_tty_signals(void (*term_handler)(int), void (*susp_handler)(int),
            void (*cont_handler)(int), void (*size_handler)(int));


       void gl_abandon_line(GetLine *gl);


       void gl_handle_signal(int signo, GetLine *gl, int ngl);


       GlPendingIO gl_pending_io(GetLine *gl);


DESCRIPTION
       The  gl_get_line(3TECLA)  function  supports  two  different I/O modes.
       These are selected by calling the gl_io_mode() function. The mode argu‐
       ment of gl_io_mode() specifies the new I/O mode and must be one of  the
       following.

       GL_NORMAL_MODE    Select  the  normal  blocking-I/O  mode. In this mode
                         gl_get_line() does not return until either  an  error
                         occurs of the user finishes entering a new line.


       GL_SERVER_MODE    Select  non-blocking  server  I/O mode. In this mode,
                         since non-blocking terminal I/O is used, the entry of
                         each new input line typically requires many calls  to
                         gl_get_line() from an external I/O-driven event loop.



       Newly created GetLine objects start in normal I/O mode, so to switch to
       non-blocking server mode requires an initial call to gl_io_mode().

   Server I/O Mode
       In non-blocking server I/O mode, the application is required to have an
       event loop that calls gl_get_line() whenever the terminal file descrip‐
       tor  can perform the type I/O that gl_get_line() is waiting for. To de‐
       termine which type of I/O gl_get_line() is waiting for, the application
       calls the gl_pending_io() function.  The return value  is  one  of  the
       following two enumerated values.

       GLP_READ     gl_get_line()  is waiting to write a character to the ter‐
                    minal.


       GLP_WRITE    gl_get_line() is waiting to read a character from the key‐
                    board.



       If the application is using either the select(3C) or  poll(2)  function
       to  watch  for  I/O on a group of file descriptors, then it should call
       the gl_pending_io() function before each call to these functions to de‐
       termine which direction of I/O it should tell them to  watch  for,  and
       configure  their  arguments  accordingly.  In  the case of the select()
       function, this means using the FD_SET() macro to add the terminal  file
       descriptor  either  to  the  set  of file descriptors to be watched for
       readability or the set to be watched for writability.


       As in normal I/O mode, the return value of gl_get_line()  is  either  a
       pointer  to  a completed input line or NULL. However, whereas in normal
       I/O mode a NULL return value always means that an  error  occurred,  in
       non-blocking server mode, NULL is also returned when gl_get_line() can‐
       not  read or write to the terminal without blocking. Thus in non-block‐
       ing server mode, in order to determine when a NULL return value  signi‐
       fies  that an error occurred or not, it is necessary to call the gl_re‐
       turn_status() function. If this function returns the  enumerated  value
       GLR_BLOCKED,  gl_get_line()  is  waiting  for  I/O and no error has oc‐
       curred.


       When gl_get_line() returns NULL and gl_return_status()  indicates  that
       this  is  due  to  blocked  terminal  I/O,  the application should call
       gl_get_line() again when the type of I/O  reported  by  gl_pending_io()
       becomes  possible.  The  prompt,  start_line and start_pos arguments of
       gl_get_line() will be ignored on these calls. If you need to change the
       prompt of the line that is currently being edited,  you  can  call  the
       gl_replace_prompt(3TECLA) function between calls to gl_get_line().

   Giving Up The Terminal
       A  complication  that  is unique to non-blocking server mode is that it
       requires that the terminal  be  left  in  raw  mode  between  calls  to
       gl_get_line(). If this were not the case, the external event loop would
       not  be able to detect individual key-presses, and the basic line edit‐
       ing implemented by the terminal driver would  clash  with  the  editing
       provided  by gl_get_line(). When the terminal needs to be used for pur‐
       poses other than entering a new input line with gl_get_line(), it needs
       to be restored to a usable state. In particular, whenever  the  process
       is  suspended  or terminated, the terminal must be returned to a normal
       state. If this is not done, then depending on  the  characteristics  of
       the  shell  that  was used to invoke the program, the user could end up
       with a hung terminal. To this end, the gl_normal_io() function is  pro‐
       vided  for switching the terminal back to the state that it was in when
       raw mode was last established.


       The gl_normal_io() function first flushes any  pending  output  to  the
       terminal, then moves the cursor to the start of the terminal line which
       follows  the  end of the incompletely entered input line. At this point
       it is safe to suspend or terminate the process, and it is safe for  the
       application  to  read and write to the terminal. To resume entry of the
       input line, the application should call the gl_raw_io() function.


       The gl_normal_io() function starts a new line, redisplays the partially
       completed input line (if any), restores the cursor position within this
       line to where it was when gl_normal_io() was called, then switches back
       to raw, non-blocking terminal mode ready to continue entry of the input
       line when gl_get_line() is next called.


       Note that in non-blocking server mode, if gl_get_line() is called after
       a call to gl_normal_io(), without an intervening call  to  gl_raw_io(),
       gl_get_line() will call gl_raw_mode() itself, and the terminal will re‐
       main in this mode when gl_get_line() returns.

   Signal Handling
       In  the previous section it was pointed out that in non-blocking server
       mode, the terminal must be restored to a sane state whenever  a  signal
       is  received  that either suspends or terminates the process. In normal
       I/O mode, this is done for you by gl_get_line(),  but  in  non-blocking
       server  mode,  since  the terminal is left in raw mode between calls to
       gl_get_line(), this signal handling has to be done by the  application.
       Since  there  are many signals that can suspend or terminate a process,
       as well as other signals that are important to gl_get_line(),  such  as
       the SIGWINCH signal, which tells it when the terminal size has changed,
       the  gl_tty_signals()  function  is provided for installing signal han‐
       dlers for all pertinent signals.


       The gl_tty_signals() function uses  gl_get_line()'s  internal  list  of
       signals  to  assign specified signal handlers to groups of signals. The
       arguments of this function are as follows.

       term_handler    This is the signal handler that is used to trap signals
                       that by default terminate  any  process  that  receives
                       them (for example, SIGINT or SIGTERM).


       susp_handler    This is the signal handler that is used to trap signals
                       that by default suspend any process that receives them,
                       (for example, SIGTSTP or SIGTTOU).


       cont_handler    This is the signal handler that is used to trap signals
                       that  are usually sent when a process resumes after be‐
                       ing suspended (usually SIGCONT). Beware that  there  is
                       nothing  to  stop a user from sending one of these sig‐
                       nals at other times.


       size_handler    This signal handler is used to trap  signals  that  are
                       sent  to processes when their controlling terminals are
                       resized by the user (for example, SIGWINCH).



       These arguments can all be the same, if so desired, and SIG_IGN (ignore
       this signal) or SIG_DFL (use the system-provided  default  signal  han‐
       dler)  can  be specified instead of a function where pertinent. In par‐
       ticular, it is rarely useful to trap SIGCONT, so the cont_handler argu‐
       ment will usually be SIG_DFL or SIG_IGN.


       The gl_tty_signals() function uses the POSIX sigaction(2)  function  to
       install  these  signal  handlers,  and it is careful to use the sa_mask
       member of each sigaction structure to ensure that  only  one  of  these
       signals  is ever delivered at a time. This guards against different in‐
       stances of these signal handlers from simultaneously trying to write to
       common global data, such as a shared sigsetjmp(3C) buffer or a  signal-
       received  flag.  The  signal handlers installed by this function should
       call the gl_handle_signal().


       The signo argument tells this function which signal it is  being  asked
       to respond to, and the gl argument should be a pointer to the first el‐
       ement  of an array of ngl GetLine objects. If your application has only
       one of these objects, pass its pointer as the gl argument  and  specify
       ngl as 1.


       Depending  on the signal that is being handled, this function does dif‐
       ferent things.

   Process termination signals
       If the signal that was caught is one of those that  by  default  termi‐
       nates  any  process  that receives it, then gl_handle_signal() does the
       following steps.

           1.     First it blocks the delivery of  all  signals  that  can  be
                  blocked (ie. SIGKILL and SIGSTOP cannot be blocked).

           2.     Next it calls gl_normal_io() for each of the ngl GetLine ob‐
                  jects. Note that this does nothing to any of the GetLine ob‐
                  jects that are not currently in raw mode.

           3.     Next  it  sets  the  signal handler of the signal to its de‐
                  fault, process-termination disposition.

           4.     Next it re-sends the process the signal that was caught.

           5.     Finally it unblocks delivery of this signal,  which  results
                  in the process being terminated.

   Process suspension signals
       If the default disposition of the signal is to suspend the process, the
       same steps are executed as for process termination signals, except that
       when  the  process  is later resumed, gl_handle_signal() continues, and
       does the following steps.

           1.     It re-blocks delivery of the signal.

           2.     It reinstates the signal handler of the signal  to  the  one
                  that  was displaced when its default disposition was substi‐
                  tuted.

           3.     For any of the GetLine objects that were in  raw  mode  when
                  gl_handle_signal() was called, gl_handle_signal() then calls
                  gl_raw_io(),  to  resume  entry  of the input lines on those
                  terminals.

           4.     Finally, it restores the signal process mask to how  it  was
                  when gl_handle_signal() was called.


       Note  that  the  process  is suspended or terminated using the original
       signal that was caught, rather than using the uncatchable  SIGSTOP  and
       SIGKILL signals. This is important, because when a process is suspended
       or  terminated,  the  parent  of the process may wish to use the status
       value returned by the wait system call to figure out which  signal  was
       responsible. In particular, most shells use this information to print a
       corresponding  message to the terminal. Users would be rightly confused
       if when their process received a SIGPIPE signal, the program  responded
       by  sending itself a SIGKILL signal, and the shell then printed out the
       provocative statement, "Killed!".

   Interrupting The Event Loop
       If a signal is caught and handled when the application's event loop  is
       waiting in select() or poll(), these functions will be aborted with er‐
       rno set to EINTR. When this happens the event loop should call gl_pend‐
       ing_io()  before  calling  select()  or  poll()  again.  It should then
       arrange for select() or poll()  to  wait  for  the  type  of  I/O  that
       gl_pending_io()  reports.  This is necessary because any signal handler
       that calls gl_handle_signal() will frequently change the  type  of  I/O
       that gl_get_line() is waiting for.


       If a signal arrives between the statements that configure the arguments
       of select() or poll() and the calls to these functions, the signal will
       not  be  seen  by  these  functions, which will then not be aborted. If
       these functions are waiting for keyboard input from the user  when  the
       signal is received, and the signal handler arranges to redraw the input
       line to accommodate a terminal resize or the resumption of the process.
       This  redisplay  will  be  delayed until the user presses the next key.
       Apart from puzzling the user, this clearly is not  a  serious  problem.
       However  there  is  a way, albeit complicated, to completely avoid this
       race condition. The following steps illustrate this.

           1.     Block all of the  signals  that  gl_get_line()  catches,  by
                  passing the signal set returned by gl_list_signals() to sig‐
                  procmask(2).

           2.     Call gl_pending_io() and set up the arguments of select() or
                  poll() accordingly.

           3.     Call sigsetjmp(3C) with a non-zero savemask argument.

           4.     Initially this sigsetjmp() statement will return zero, indi‐
                  cating  that  control is not resuming there after a matching
                  call to siglongjmp(3C).

           5.     Replace  all  of  the   handlers   of   the   signals   that
                  gl_get_line()  is configured to catch, with a signal handler
                  that first records the number of the signal that was caught,
                  in a file-scope variable, then  calls  siglongjmp()  with  a
                  non-zero  val  argument,  to  return  execution to the above
                  sigsetjmp() statement. Registering these signal handlers can
                  conveniently be done using the gl_tty_signals() function.

           6.     Set the file-scope variable that the  above  signal  handler
                  uses  to  record any signal that is caught to -1, so that we
                  can check whether a signal was caught by seeing if  it  con‐
                  tains a valid signal number.

           7.     Now  unblock  the  signals  that were blocked in step 1. Any
                  signal that was received by the process in  between  step  1
                  and  now  will now be delivered, and trigger our signal han‐
                  dler, as will any signal that is  received  until  we  block
                  these signals again.

           8.     Now call select() or poll().

           9.     When  select  returns, again block the signals that were un‐
                  blocked in step 7.

                  If a signal is arrived any time during the above steps,  our
                  signal handler will be triggered and cause control to return
                  to  the  sigsetjmp() statement, where this time, sigsetjmp()
                  will return non-zero, indicating that a signal  was  caught.
                  When  this  happens we simply skip the above block of state‐
                  ments, and continue with the following statements, which are
                  executed regardless of whether or not a  signal  is  caught.
                  Note that when sigsetjmp() returns, regardless of why it re‐
                  turned,  the  process  signal mask is returned to how it was
                  when sigsetjmp() was called. Thus the  following  statements
                  are always executed with all of our signals blocked.

           10.    Reinstate the signal handlers that were displaced in step 5.

           11.    Check  whether  a  signal  was caught, by checking the file-
                  scope variable that the signal handler records  signal  num‐
                  bers in.

           12.    If  a signal was caught, send this signal to the application
                  again and unblock only this signal so that  it  invokes  the
                  signal handler which was just reinstated in step 10.

           13.    Unblock all of the signals that were blocked in step 7.

   Signals Caught By gl_get_line()
       Since  the  application  is  expected to handle signals in non-blocking
       server mode, gl_get_line() does not attempt to duplicate this  when  it
       is  being  called. If one of the signals that it is configured to catch
       is sent  to  the  application  while  gl_get_line()  is  being  called,
       gl_get_line() reinstates the caller's signal handlers, then immediately
       before  returning, re-sends the signal to the process to let the appli‐
       cation's signal handler handle it. If the process is not terminated  by
       this signal, gl_get_line() returns NULL, and a following call to gl_re‐
       turn_status() returns the enumerated value GLR_SIGNAL.

   Aborting Line Input
       Often,  rather  than letting it terminate the process, applications re‐
       spond to the SIGINT user-interrupt signal by aborting the current input
       line. This can be accomplished in non-blocking server-I/O mode  by  not
       calling  gl_handle_signal()  when this signal is caught, but by calling
       instead the gl_abandon_line() function.  This  function  arranges  that
       when  gl_get_line() is next called, it first flushes any pending output
       to the terminal, discardes the current input line, outputs a new prompt
       on the next line, and finally starts accepting input  of  a  new  input
       line from the user.

   Signal Safe Functions
       Provided   that   certain   rules  are  followed,  the  gl_normal_io(),
       gl_raw_io(), gl_handle_signal(), and gl_abandon_line() functions can be
       written to be safely callable from signal handlers. Other functions  in
       this  library should not be called from signal handlers. For this to be
       true, all signal handlers that call these functions must be  registered
       in  such a way that only one instance of any one of them can be running
       at one time. The way to do this is to use the POSIX  sigaction()  func‐
       tion  to  register  all  signal  handlers, and when doing this, use the
       sa_mask member of the corresponding  sigaction  structure  to  indicate
       that  all  of  the  signals  whose  handlers invoke the above functions
       should be blocked when the current signal is being handled.  This  pre‐
       vents  two  signal  handlers  from operating on a GetLine object at the
       same time.


       To prevent signal  handlers  from  accessing  a  GetLine  object  while
       gl_get_line()  or  any of its associated public functions are operating
       on it, all public functions associated  with  gl_get_line(),  including
       gl_get_line()  itself,  temporarily  block the delivery of signals when
       they are accessing GetLine objects. Beware that the only  signals  that
       they  block  are the signals that gl_get_line() is currently configured
       to catch, so be sure that if you call any of the above  functions  from
       signal  handlers,  that the signals that these handlers are assigned to
       are  configured  to  be  caught  by  gl_get_line().  See   gl_trap_sig‐
       nal(3TECLA).

   Using Timeouts To Poll
       If instead of using select() or poll() to wait for I/O your application
       needs only to get out of gl_get_line() periodically to briefly do some‐
       thing  else  before  returning  to  accept input from the user, use the
       gl_inactivity_timeout(3TECLA) function in non-blocking server  mode  to
       specify  that  a callback function that returns GLTO_CONTINUE should be
       called whenever gl_get_line() has been waiting for I/O for more than  a
       specified   amount   of   time.   When   this  callback  is  triggered,
       gl_get_line() will return NULL and a following call  to  gl_return_sta‐
       tus() will return GLR_BLOCKED.


       The gl_get_line() function will not return until the user has not typed
       a  key  for  the specified interval, so if the interval is long and the
       user keeps typing, gl_get_line() might not return for a while. There is
       no guarantee that it will return in the time specified.

ATTRIBUTES
       See attributes(7) for descriptions of the following attributes:



       tab()  box;  cw(2.75i)  |cw(2.75i)  lw(2.75i)   |lw(2.75i)   ATTRIBUTE
       TYPEATTRIBUTE  VALUE  _ Availabilitylibrary/libtecla _ Interface Sta‐
       bilityCommitted _ MT-LevelMT-Safe


SEE ALSO
       cpl_complete_word(3TECLA), ef_expand_file(3TECLA), gl_get_line(3TECLA),
       libtecla(3LIB), pca_lookup_file(3TECLA), attributes(7), tecla(7)

Solaris 11.4                      22 Dec 2020                   gl...e(3TECLA)
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