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gl_get_line(3tecla)

gl...e(3TECLA) Interactive Command-line Input Library Functions gl...e(3TECLA)

NAME
       gl_get_line,    new_GetLine,    del_GetLine,   gl_customize_completion,
       gl_change_terminal, gl_configure_getline, gl_load_history, gl_save_his‐
       tory,  gl_group_history,  gl_show_history,   gl_watch_fd,   gl_inactiv‐
       ity_timeout,   gl_terminal_size,  gl_set_term_size,  gl_resize_history,
       gl_limit_history, gl_clear_history,  gl_toggle_history,  gl_lookup_his‐
       tory,   gl_state_of_history,  gl_range_of_history,  gl_size_of_history,
       gl_echo_mode,  gl_replace_prompt,  gl_prompt_style,   gl_ignore_signal,
       gl_trap_signal,  gl_last_signal,  gl_completion_action, gl_register_ac‐
       tion,     gl_display_text,     gl_return_status,      gl_error_message,
       gl_catch_blocked,  gl_list_signals,  gl_bind_keyseq, gl_erase_terminal,
       gl_automatic_history, gl_append_history, gl_query_char, gl_read_char  -
       allow the user to compose an input line

SYNOPSIS
       cc [ flag... ] file... -ltecla [ library... ]
       #include <stdio.h>
       #include <libtecla.h>

       GetLine *new_GetLine(size_t linelen, size_t histlen);


       GetLine *del_GetLine(GetLine *gl);


       char *gl_get_line(GetLine *gl, const char *prompt,
            const char *start_line, int start_pos);


       int gl_query_char(GetLine *gl, const char *prompt, char defchar);


       int gl_read_char(GetLine *gl);


       int gl_customize_completion(GetLine *gl, void *data,
            CplMatchFn *match_fn);


       int gl_change_terminal(GetLine *gl, FILE *input_fp,
            FILE *output_fp, const char *term);


       int gl_configure_getline(GetLine *gl, const char *app_string,
            const char *app_file, const char *user_file);


       int gl_bind_keyseq(GetLine *gl, GlKeyOrigin origin,
            const char *keyseq, const char *action);


       int gl_save_history(GetLine *gl, const char *filename,
            const char *comment, int max_lines);


       int gl_load_history(GetLine *gl, const char *filename,
            const char *comment);


       int gl_watch_fd(GetLine *gl, int fd, GlFdEvent event,
            GlFdEventFn *callback, void *data);


       int gl_inactivity_timeout(GetLine *gl, GlTimeoutFn *callback,
            void *data, unsigned long sec, unsigned long nsec);


       int gl_group_history(GetLine *gl, unsigned stream);


       int gl_show_history(GetLine *gl, FILE *fp, const char *fmt,
            int all_groups, int max_lines);


       int gl_resize_history(GetLine *gl, size_t bufsize);


       void gl_limit_history(GetLine *gl, int max_lines);


       void gl_clear_history(GetLine *gl, int all_groups);


       void gl_toggle_history(GetLine *gl, int enable);


       GlTerminalSize gl_terminal_size(GetLine *gl, int def_ncolumn,
            int def_nline);


       int gl_set_term_size(GetLine *gl, int ncolumn, int nline);


       int gl_lookup_history(GetLine *gl, unsigned long id,
            GlHistoryLine *hline);


       void gl_state_of_history(GetLine *gl, GlHistoryState *state);


       void gl_range_of_history(GetLine *gl, GlHistoryRange *range);


       void gl_size_of_history(GetLine *gl, GlHistorySize *size);


       void gl_echo_mode(GetLine *gl, int enable);


       void gl_replace_prompt(GetLine *gl, const char *prompt);


       void gl_prompt_style(GetLine *gl, GlPromptStyle style);


       int gl_ignore_signal(GetLine *gl, int signo);


       int gl_trap_signal(GetLine *gl, int signo, unsigned flags,
            GlAfterSignal after, int errno_value);


       int gl_last_signal(GetLine *gl);


       int gl_completion_action(GetLine *gl, void *data,
            CplMatchFn *match_fn, int list_only, const char *name,
            const char *keyseq);


       int gl_register_action(GetLine *gl, void *data, GlActionFn *fn,
            const char *name, const char *keyseq);


       int gl_display_text(GetLine *gl, int indentation,
            const char *prefix, const char *suffix, int fill_char,
            int def_width, int start, const char *string);


       GlReturnStatus gl_return_status(GetLine *gl);


       const char *gl_error_message(GetLine *gl, char *buff, size_t n);


       void gl_catch_blocked(GetLine *gl);


       int gl_list_signals(GetLine *gl, sigset_t *set);


       int gl_append_history(GetLine *gl, const char *line);


       int gl_automatic_history(GetLine *gl, int enable);


       int gl_erase_terminal(GetLine *gl);


DESCRIPTION
       The  gl_get_line()  function  is part of the libtecla(3LIB) library. If
       the user is typing at a terminal, each call prompts them for an line of
       input, then provides interactive editing facilities, similar  to  those
       of  the UNIX tcsh shell. In addition to simple command-line editing, it
       supports recall of previously entered command lines, TAB completion  of
       file names, and in-line wild-card expansion of filenames. Documentation
       of  both the user-level command-line editing features and all user con‐
       figuration options can be found on the tecla(7) manual page.

   An Example
       The following shows a complete example of how to use the  gl_get_line()
       function to get input from the user:

         #include <stdio.h>
         #include <locale.h>
         #include <libtecla.h>

         int main(int argc, char *argv[])
         {
           char *line;    /* The line that the user typed */
           GetLine *gl;   /* The gl_get_line() resource object */

           setlocale(LC_CTYPE, ""); /* Adopt the user's choice */
                                    /* of character set. */

           gl = new_GetLine(1024, 2048);
           if(!gl)
             return 1;
           while((line=gl_get_line(gl, "$ ", NULL, -1)) != NULL &&
                  strcmp(line, "exit\n") != 0)
             printf("You typed: %s\n", line);

           gl = del_GetLine(gl);
           return 0;
         }



       In  the  example, first the resources needed by the gl_get_line() func‐
       tion are created by calling new_GetLine(). This  allocates  the  memory
       used  in  subsequent calls to the gl_get_line() function, including the
       history buffer for recording previously entered lines. Then one or more
       lines are read from the user, until either an error occurs, or the user
       types exit. Then finally the resources that were allocated by  new_Get‐
       Line(),  are  returned to the system by calling del_GetLine(). Note the
       use of the NULL return value of del_GetLine() to make gl NULL. This  is
       a safety precaution. If the program subsequently attempts to pass gl to
       gl_get_line(),  said  function  will complain, and return an error, in‐
       stead of attempting to use the deleted resource object.

   The Functions Used In The Example
       The  new_GetLine()  function  creates  the  resources   used   by   the
       gl_get_line() function and returns an opaque pointer to the object that
       contains  them. The maximum length of an input line is specified by the
       linelen argument, and the number of bytes to allocate for storing  his‐
       tory  lines  is  set  by the histlen argument. History lines are stored
       back-to-back in a single buffer of this size. Note that this means that
       the number of history lines that can be stored at any given  time,  de‐
       pends  on  the lengths of the individual lines. If you want to place an
       upper limit on the number of lines that can be stored, see the descrip‐
       tion of the gl_limit_history() function. If you do not want history  at
       all, specify histlen as zero, and no history buffer will be allocated.


       On error, a message is printed to stderr and NULL is returned.


       The  del_GetLine() function deletes the resources that were returned by
       a previous call to new_GetLine(). It always returns NULL (for  example,
       a deleted object). It does nothing if the gl argument is NULL.


       The  gl_get_line()  function  can be called any number of times to read
       input from the user. The gl argument must have been previously returned
       by a call to new_GetLine(). The prompt  argument  should  be  a  normal
       null-terminated string, specifying the prompt to present the user with.
       By  default  prompts  are  displayed literally, but if enabled with the
       gl_prompt_style() function, prompts can contain directives to do under‐
       lining, switch to and from bold fonts, or turn highlighting on and off.


       If you want to specify the initial contents of the line for the user to
       edit, pass the desired string with the  start_line  argument.  You  can
       then specify which character of this line the cursor is initially posi‐
       tioned  over  by using the start_pos argument. This should be -1 if you
       want the cursor to follow the last character of the start line. If  you
       do  not  want  to  preload  the line in this manner, send start_line as
       NULL, and set start_pos to -1.


       The gl_get_line() function returns a pointer to the line entered by the
       user, or NULL on error or at the end of the input. The returned pointer
       is part of the specified gl resource object, and  thus  should  not  be
       freed  by  the caller, or assumed to be unchanging from one call to the
       next. When reading from a user at a terminal, there will  always  be  a
       newline  character at the end of the returned line. When standard input
       is being taken from a pipe or a file, there will similarly be a newline
       unless the input line was too long to store in the internal buffer.  In
       the latter case you should call gl_get_line() again to read the rest of
       the  line.  Note  that  this  behavior  makes  gl_get_line() similar to
       fgets(3C). When stdin is not connected  to  a  terminal,  gl_get_line()
       simply calls fgets().

   The Return Status Of gl_get_line()
       The gl_get_line() function has two possible return values: a pointer to
       the  completed  input  line, or NULL. Additional information about what
       caused gl_get_line() to return is available both  by  inspecting  errno
       and by calling the gl_return_status() function.


       The  following  are  the  possible enumerated values returned by gl_re‐
       turn_status():

       GLR_NEWLINE    The last call to gl_get_line() successfully  returned  a
                      completed input line.


       GLR_BLOCKED    The  gl_get_line()  function  was in non-blocking server
                      mode, and returned early to avoid blocking  the  process
                      while  waiting  for  terminal  I/O.  The gl_pending_io()
                      function  can  be  used  to  see  what   type   of   I/O
                      gl_get_line()     was     waiting     for.    See    the
                      gl_io_mode(3TECLA).


       GLR_SIGNAL     A signal was caught by gl_get_line() that had an  after-
                      signal disposition of GLS_ABORT. See gl_trap_signal().


       GLR_TIMEOUT    The  inactivity  timer  expired  while gl_get_line() was
                      waiting for input, and the timeout callback function re‐
                      turned GLTO_ABORT. See gl_inactivity_timeout()  for  in‐
                      formation about timeouts.


       GLR_FDABORT    An  application  I/O  callback  returned GLFD_ABORT. See
                      gl_watch_fd().


       GLR_EOF        End of file reached. This can happen when input is  com‐
                      ing  from  a file or a pipe, instead of the terminal. It
                      also occurs if the user invokes the list-or-eof or  del-
                      char-or-list-or-eof actions at the start of a new line.


       GLR_ERROR      An  unexpected error caused gl_get_line() to abort (con‐
                      sult errno and/or gl_error_message() for details.



       When gl_return_status() returns GLR_ERROR and the value of errno is not
       sufficient to explain what happened, you can use the gl_error_message()
       function to request a description of the last error that occurred.


       The return value of gl_error_message() is a pointer to the message that
       occurred. If the buff argument is NULL, this will be  a  pointer  to  a
       buffer  within  gl whose value will probably change on the next call to
       any function associated with gl_get_line(). Otherwise,  if  a  non-null
       buff argument is provided, the error message, including a '\0' termina‐
       tor,  will  be  written within the first n elements of this buffer, and
       the return value will be a pointer to the first element of this buffer.
       If the message will not fit in the provided buffer, it  will  be  trun‐
       cated to fit.

   Optional Prompt Formatting
       Whereas by default the prompt string that you specify is displayed lit‐
       erally  without any special interpretation of the characters within it,
       the gl_prompt_style() function can be used to enable  optional  format‐
       ting directives within the prompt.


       The  style argument, which specifies the formatting style, can take any
       of the following values:

       GL_FORMAT_PROMPT     In this style, the formatting directives described
                            below, when included in prompt strings, are inter‐
                            preted as follows:

                            %B    Display subsequent characters  with  a  bold
                                  font.


                            %b    Stop  displaying  characters  with  the bold
                                  font.


                            %F    Make subsequent characters flash.


                            %f    Turn off flashing characters.


                            %U    Underline subsequent characters.


                            %u    Stop underlining characters.


                            %P    Switch to a pale (half brightness) font.


                            %p    Stop using the pale font.


                            %S    Highlight subsequent characters (also  known
                                  as standout mode).


                            %s    Stop highlighting characters.


                            %V    Turn on reverse video.


                            %v    Turn off reverse video.


                            %%    Display a single % character.

                            For  example,  in  this mode, a prompt string like
                            "%UOK%u$" would display the prompt "OK$", but with
                            the OK part underlined.

                            Note that  although  a  pair  of  characters  that
                            starts  with a % character, but does not match any
                            of the above directives is displayed literally, if
                            a new directive is subsequently  introduced  which
                            does  match,  the displayed prompt will change, so
                            it is better to always use %% to display a literal
                            %.

                            Also note that not all terminals  support  all  of
                            these  text attributes, and that some substitute a
                            different attribute for missing ones.


       GL_LITERAL_PROMPT    In this style, the prompt string is printed liter‐
                            ally. This is the default style.


   Alternate Configuration Sources
       By default users  have  the  option  of  configuring  the  behavior  of
       gl_get_line()  with  a configuration file called .teclarc in their home
       directories. The fact that all applications share this same  configura‐
       tion  file is both an advantage and a disadvantage. In most cases it is
       an advantage, since it encourages uniformity, and frees the  user  from
       having  to configure each application separately. In some applications,
       however, this single means of configuration is a problem. This is  par‐
       ticularly  true  of  embedded  software, where there's no filesystem to
       read a configuration file from, and also in applications where a  radi‐
       cally  different  choice  of  keybindings is needed to emulate a legacy
       keyboard interface. To cater for such cases, the gl_configure_getline()
       function allows the application to control where configuration informa‐
       tion is read from.


       The gl_configure_getline() function allows the  configuration  commands
       that  would  normally be read from a user's ~/.teclarc file, to be read
       from any or none of, a string, an  application  specific  configuration
       file,  and/or  a  user-specific configuration file. If this function is
       called before the first call to gl_get_line(), the default behavior  of
       reading  ~/.teclarc  on the first call to gl_get_line() is disabled, so
       all configurations must be achieved  using  the  configuration  sources
       specified with this function.


       If  app_string  !=  NULL, then it is interpreted as a string containing
       one or more configuration commands, separated from each  other  in  the
       string  by embedded newline  characters. If app_file != NULL then it is
       interpreted as the full pathname of an application-specific  configura‐
       tion file. If user_file != NULL then it is interpreted as the full path
       name of a user-specific configuration file, such as ~/.teclarc. For ex‐
       ample, in the call

         gl_configure_getline(gl, "edit-mode vi nobeep",
                              "/usr/share/myapp/teclarc", "~/.teclarc");



       The  app_string  argument  causes  the  calling application to start in
       vi(1) edit-mode, instead of the default emacs mode, and turns  off  the
       use  of the terminal bell by the library. It then attempts to read sys‐
       tem-wide  configuration  commands  from   an   optional   file   called
       /usr/share/myapp/teclarc,  then  finally reads user-specific configura‐
       tion commands from an optional .teclarc file in the user's home  direc‐
       tory.  Note  that the arguments are listed in ascending order of prior‐
       ity, with the contents of app_string being potentially  over  riden  by
       commands  in app_file, and commands in app_file potentially being over‐
       ridden by commands in user_file.


       You can call this function as many times as needed, the  results  being
       cumulative,  but  note that copies of any file names specified with the
       app_file and user_file arguments are recorded internally for subsequent
       use by the read-init-files key-binding function, so if you plan to call
       this function multiple times, be sure that the last call specifies  the
       filenames that you want re-read when the user requests that the config‐
       uration files be re-read.


       Individual  key  sequences  can  also  be  bound  and unbound using the
       gl_bind_keyseq() function. The origin argument specifies  the  priority
       of the binding, according to whom it is being established for, and must
       be one of the following two values.

       GL_USER_KEY    The user requested this key-binding.


       GL_APP_KEY     This is a default binding set by the application.



       When  both  user and application bindings for a given key sequence have
       been specified, the user binding takes  precedence.  The  application's
       binding  is  subsequently reinstated if the user's binding is later un‐
       bound with either another call to this function, or a call  to  gl_con‐
       figure_getline().


       The  keyseq argument specifies the key sequence to be bound or unbound,
       and is expressed in the same way as in a ~/.teclarc configuration file.
       The action argument must either be a string containing the name of  the
       action  to bind the key sequence to, or it must be NULL or "" to unbind
       the key sequence.

   Customized Word Completion
       If in your application you would like to have TAB  completion  complete
       other  things  in  addition to or instead of filenames, you can arrange
       this by registering an alternate completion callback  function  with  a
       call to the gl_customize_completion() function.


       The  data  argument  provides  a way for your application to pass arbi‐
       trary, application-specific information to the callback function.  This
       is  passed  to  the callback every time that it is called. It might for
       example point to the symbol table from which possible  completions  are
       to  be sought. The match_fn argument specifies the callback function to
       be called. The CplMatchFn function type is defined in <libtecla.h>,  as
       is  a  CPL_MATCH_FN()  macro  that you can use to declare and prototype
       callback functions. The declaration and  responsibilities  of  callback
       functions  are described in depth on the cpl_complete_word(3TECLA) man‐
       ual page.


       The callback function is responsible for looking backwards in the input
       line from the point at which the user pressed TAB, to find the start of
       the word being completed. It then must lookup possible  completions  of
       this word, and record them one by one in the WordCompletion object that
       is  passed  to  it  as an argument, by calling the cpl_add_completion()
       function. If the callback function wants to provide filename completion
       in addition to its own specific completions, it has the option  of  it‐
       self  calling  the  builtin  filename completion callback. This also is
       documented on the cpl_complete_word(3TECLA) manual page.


       If you would like gl_get_line() to return the current input line when a
       successful completion is been made, you can arrange this when you  call
       cpl_add_completion()  by  making the last character of the continuation
       suffix a newline character. The input line will be updated  to  display
       the completion, together with any continuation suffix up to the newline
       character, and gl_get_line() will return this input line.


       If  your callback function needs to write something to the terminal, it
       must call gl_normal_io() before doing so. This will start  a  new  line
       after  the  input line that is currently being edited, reinstate normal
       terminal I/O, and notify gl_get_line() that the input line will need to
       be redrawn when the callback returns.

   Adding Completion Actions
       In the previous section the ability to customize the  behavior  of  the
       only  default  completion action, complete-word, was described. In this
       section the ability to install additional  action  functions,  so  that
       different  types  of  word completion can be bound to different key se‐
       quences, is described. This is achieved by using the  gl_completion_ac‐
       tion() function.


       The  data  and  match_fn  arguments  are  as  described on the cpl_com‐
       plete_word(3TECLA) manual page, and specify the callback function  that
       should be invoked to identify possible completions. The list_only argu‐
       ment determines whether the action that is being defined should attempt
       to  complete  the word as far as possible in the input line before dis‐
       playing any possible ambiguous completions, or whether it should simply
       display the list of possible completions  without  touching  the  input
       line. The former option is selected by specifying a value of 0, and the
       latter by specifying a value of 1. The name argument specifies the name
       by  which  configuration  files and future invocations of this function
       should refer to the action. This must either be the name of an existing
       completion action to be changed, or be a new unused name for a new  ac‐
       tion.  Finally,  the keyseq argument specifies the default key sequence
       to bind the action to. If this is NULL, no new  key  sequence  will  be
       bound to the action.


       Beware that in order for the user to be able to change the key sequence
       that is bound to actions that are installed in this manner, you should‐
       call  gl_completion_action()  to  install  a given action for the first
       time between calling new_GetLine() and the first call to gl_get_line().
       Otherwise, when the user's configuration file is read on the first call
       to gl_get_line(), the name of the your additional action  will  not  be
       known,  and any reference to it in the configuration file will generate
       an error.


       As discussed for gl_customize_completion(), if your  callback  function
       needs  to  write  anything to the terminal, it must call gl_normal_io()
       before doing so.

   Defining Custom Actions
       Although the built-in key-binding actions are sufficient for the  needs
       of  most  applications, occasionally a specialized application may need
       to define one or more custom actions, bound to application-specific key
       sequences. For example, a sales application would benefit from having a
       key sequence that displayed the part name that corresponded to  a  part
       number preceding the cursor. Such a feature is clearly beyond the scope
       of  the  built-in  action  functions.  So  for  such special cases, the
       gl_register_action() function is provided.


       The gl_register_action() function lets the application register an  ex‐
       ternal function, fn, that will thereafter be called whenever either the
       specified key sequence, keyseq, is entered by the user, or the user en‐
       ters  any  other  key  sequence that the user subsequently binds to the
       specified action name, name, in their configuration file. The data  ar‐
       gument  can be a pointer to anything that the application wants to have
       passed to the action function, fn, whenever that function is invoked.


       The action function, fn, should be declared  using  the  GL_ACTION_FN()
       macro, which is defined in <libtecla.h>.

         #define GL_ACTION_FN(fn) GlAfterAction (fn)(GetLine *gl, \
                                void *data, int count, size_t curpos, \
                                const char *line)



       The  gl  and  data  arguments  are those that were previously passed to
       gl_register_action() when the action function was registered. The count
       argument is a numeric argument which the user has the option of  enter‐
       ing using the digit-argument action, before invoking the action. If the
       user does not enter a number, then the count argument is set to 1. Nom‐
       inally this argument is interpreted as a repeat count, meaning that the
       action  should  be  repeated  that many times. In practice however, for
       some actions a repeat count makes little sense. In such cases,  actions
       can  either  simply  ignore  the count argument, or use its value for a
       different purpose.


       A copy of the current input line is passed in the read-only line  argu‐
       ment.  The  current  cursor position within this string is given by the
       index contained in the curpos argument. Note that  direct  manipulation
       of  the input line and the cursor position is not permitted because the
       rules dictated by various modes (such as vi mode versus emacs mode, no-
       echo mode, and insert mode versus overstrike mode) make it too  complex
       for an application writer to write a conforming editing action, as well
       as constrain future changes to the internals of gl_get_line(). A poten‐
       tial  solution to this dilemma would be to allow the action function to
       edit the line using the existing editing actions. This is currently un‐
       der consideration.


       If the action function wishes to write text  to  the  terminal  without
       this  getting  mixed  up  with the displayed text of the input line, or
       read from the terminal without having to handle raw terminal I/O,  then
       before  doing  either  of these operations, it must temporarily suspend
       line editing by calling  the  gl_normal_io()  function.  This  function
       flushes  any  pending  output  to the terminal, moves the cursor to the
       start of the line that follows the last  terminal  line  of  the  input
       line,  then  restores  the terminal to a state that is suitable for use
       with the C stdio facilities. The latter includes such things as restor‐
       ing the normal mapping of \n to \r\n, and, when in server mode, restor‐
       ing the normal blocking form of terminal I/O. Having called this  func‐
       tion, the action function can read from and write to the terminal with‐
       out  the  fear  of  creating a mess. It is not necessary for the action
       function to restore the original editing environment before it returns.
       This is done automatically by gl_get_line() after the  action  function
       returns.  The following is a simple example of an action function which
       writes the sentence "Hello world" on a new terminal line after the line
       being edited. When this function returns, the input line is redrawn  on
       the line that follows the "Hello world" line, and line editing resumes.

         static GL_ACTION_FN(say_hello_fn)
         {
             if(gl_normal_io(gl))   /* Temporarily suspend editing */
                 return GLA_ABORT;
             printf("Hello world\n");
             return GLA_CONTINUE;
         }



       Action  functions  must  return  one  of  the following values, to tell
       gl_get_line() how to proceed.

       GLA_ABORT       Cause gl_get_line() to return NULL.


       GLA_RETURN      Cause gl_get_line() to return the completed input line


       GLA_CONTINUE    Resume command-line editing.



       Note that the name argument of gl_register_action() specifies the  name
       by  which  a  user can refer to the action in their configuration file.
       This allows them to re-bind the action to an alternate key-seqeunce. In
       order for this to work, it is necessary  to  call  gl_register_action()
       between calling new_GetLine() and the first call to gl_get_line().

   History Files
       To  save the contents of the history buffer before quitting your appli‐
       cation and subsequently restore them when you next start  the  applica‐
       tion,  the  gl_save_history()  and gl_load_history() functions are pro‐
       vided.


       The filename argument specifies the name to give the history file  when
       saving, or the name of an existing history file, when loading. This may
       contain  home  directory  and environment variable expressions, such as
       ~/.myapp_history or $HOME/.myapp_history.


       Along with each history line, additional information about it, such  as
       its nesting level and when it was entered by the user, is recorded as a
       comment  preceding the line in the history file. Writing this as a com‐
       ment allows the history file to double as a command file, just in  case
       you  wish  to  replay  a whole session using it. Since comment prefixes
       differ in different languages, the comment  argument  is  provided  for
       specifying  the comment prefix. For example, if your application were a
       UNIX  shell, such as the Bourne shell,  you  would  specify  "#"  here.
       Whatever  you  choose  for  the comment character, you must specify the
       same  prefix  to  gl_load_history()  that  you  used  when  you  called
       gl_save_history() to write the history file.


       The  max_lines  argument must be either -1 to specify that all lines in
       the history list be saved, or a positive number specifying a ceiling on
       how many of the most recent lines should be saved.


       Both functions return non-zero on error, after writing an error message
       to stderr. Note that gl_load_history() does not consider the  non-exis‐
       tence of a file to be an error.

   Multiple History Lists
       If your application uses a single GetLine object for entering many dif‐
       ferent  types  of  input lines, you might want gl_get_line() to distin‐
       guish the different types of lines in the history list, and only recall
       lines that match the current type of line. To support this requirement,
       gl_get_line() marks lines being recorded in the history  list  with  an
       integer identifier chosen by the application. Initially this identifier
       is  set  to  0  by new_GetLine(), but it can be changed subsequently by
       calling gl_group_history().


       The integer identifier ID can be any number chosen by the  application,
       but  note that gl_save_history() and gl_load_history() preserve the as‐
       sociation between identifiers and historical input lines  between  pro‐
       gram  invocations,  so you should choose fixed identifiers for the dif‐
       ferent types of input line used by your application.


       Whenever gl_get_line() appends a new input line to  the  history  list,
       the  current  history  identifier  is  recorded with it, and when it is
       asked to recall a historical input line, it only recalls lines that are
       marked with the current identifier.

   Displaying History
       The history list can be displayed by  calling  gl_show_history().  This
       function displays the current contents of the history list to the stdio
       output stream fp. If the max_lines argument is greater than or equal to
       zero,  then  no more than this number of  the most recent lines will be
       displayed. If the all_groups argument is non-zero, lines from all  his‐
       tory  groups  are  displayed. Otherwise only those of the currently se‐
       lected history group are displayed. The format  string  argument,  fmt,
       determines  how the line is displayed. This can contain arbitrary char‐
       acters which are written verbatim, interleaved with any of the  follow‐
       ing format directives:

       %D    The date on which the line was originally entered, formatted like
             2001-11-20.


       %T    The  time  of  day  when  the  line  was  entered, formatted like
             23:59:59.


       %N    The sequential entry number of the line in the history buffer.


       %G    The number of the history group which the line belongs to.


       %%    A literal % character.


       %H    The history line itself.



       Thus a format string like "%D %T %H0" would output something like:

         2001-11-20 10:23:34  Hello world



       Note the inclusion of an  explicit  newline  character  in  the  format
       string.

   Looking Up History
       The gl_lookup_history() function allows the calling application to look
       up lines in the history list.


       The  id  argument indicates which line to look up, where the first line
       that was entered in the history list after new_GetLine() was called  is
       denoted  by  0, and subsequently entered lines are denoted with succes‐
       sively higher numbers. Note that the range of lines currently preserved
       in the history list can be queried by calling the gl_range_of_history()
       function. If the requested line is in the history list, the details  of
       the line are recorded in the variable pointed to by the hline argument,
       and 1 is returned. Otherwise 0 is returned, and the variable pointed to
       by hline is left unchanged.


       Beware  that  the string returned in hline->line is part of the history
       buffer, so it must not be modified by the caller, and will be  recycled
       on  the next call to any function that takes gl as its argument. There‐
       fore you should make a private copy of this string if you need to  keep
       it.

   Manual History Archival
       By default, whenever a line is entered by the user, it is automatically
       appended  to  the  history  list, just before gl_get_line() returns the
       line to the caller. This is convenient for  the  majority  of  applica‐
       tions,  but there are also applications that need finer-grained control
       over what gets added to the history list. In such cases, the  automatic
       addition  of  entered  lines  to  the history list can be turned off by
       calling the gl_automatic_history() function.


       If this  function  is  called  with  its  enable  argument  set  to  0,
       gl_get_line()  will  not  automatically  archive  subsequently  entered
       lines. Automatic archiving can be re-enabled at a later time by calling
       this function again, with its enable argument set to 1. While automatic
       history archiving is disabled, the  calling  application  can  use  the
       gl_append_history() to append lines to the history list as needed.


       The  line  argument specifies the line to be added to the history list.
       This must be a normal '\0 ' terminated string. If this string  contains
       any newline characters, the line that gets archived in the history list
       will  be  terminated by the first of these. Otherwise it will be termi‐
       nated by the '\0 ' terminator. If the line is longer than  the  maximum
       input  line length that was specified when new_GetLine() was called, it
       will be truncated to the actual gl_get_line() line length when the line
       is recalled.


       If successful, gl_append_history() returns 0. Otherwise it returns non-
       zero and sets errno to one of the following values.

       EINVAL    One of the arguments passed to gl_append_history() was NULL.


       ENOMEM    The specified line was longer than the allocated size of  the
                 history  buffer (as specified when new_GetLine() was called),
                 so it could not be archived.



       A textual description of the error can optionally be obtained by  call‐
       ing gl_error_message(). Note that after such an error, the history list
       remains in a valid state to receive new history lines, so there is lit‐
       tle harm in simply ignoring the return status of gl_append_history().

   Miscellaneous History Configuration
       If  you  wish  to change the size of the history buffer that was origi‐
       nally specified in the call to new_GetLine(), you can do  so  with  the
       gl_resize_history() function.


       The  histlen argument specifies the new size in bytes, and if you spec‐
       ify this as 0, the buffer will be deleted.


       As mentioned in the discussion of new_GetLine(), the  number  of  lines
       that can be stored in the history buffer, depends on the lengths of the
       individual  lines.  For example, a 1000 byte buffer could equally store
       10 lines of average length 100 bytes, or 20 lines of average length  50
       bytes.  Although the buffer is never expanded when new lines are added,
       a list of pointers into the buffer does get expanded when needed to ac‐
       commodate the number of lines currently stored in the buffer. To  place
       an upper limit on the number of lines in the buffer, and thus a ceiling
       on  the  amount  of  memory  used  in  this  list,  you  can  call  the
       gl_limit_history() function.


       The max_lines should either be a positive number >=  0,  specifying  an
       upper  limit  on  the number of lines in the buffer, or be -1 to cancel
       any previously specified limit. When a limit is  in  effect,  only  the
       max_lines  most  recently  appended lines are kept in the buffer. Older
       lines are discarded.


       To discard lines from the history buffer,  use  the  gl_clear_history()
       function.


       The  all_groups  argument tells the function whether to delete just the
       lines associated with the  current  history  group  (see  gl_group_his‐
       tory()) or all historical lines in the buffer.


       The  gl_toggle_history()  function  allows you to toggle history on and
       off without losing the current contents of the history list.


       Setting the enable argument to 0 turns off the history  mechanism,  and
       setting  it  to  1 turns it back on. When history is turned off, no new
       lines will be added to the history list, and history  lookup  key-bind‐
       ings will act as though there is nothing in the history buffer.

   Querying History Information
       The  configured  state  of  the  history  list  can be queried with the
       gl_history_state() function.  On  return,  the  status  information  is
       recorded in the variable pointed to by the state argument.


       The  gl_range_of_history()  function  returns  the  number and range of
       lines in the history list. The return values are recorded in the  vari‐
       able  pointed  to  by  the range argument. If the nlines member of this
       structure is greater than zero, then the oldest and newest members  re‐
       port the range of lines in the list, and newest=oldest+nlines-1. Other‐
       wise they are both zero.


       The gl_size_of_history() function returns the total size of the history
       buffer and the amount of the buffer that is currently occupied.


       On  return, the size information is recorded in the variable pointed to
       by the size argument.

   Changing Terminals
       The new_GetLine() constructor function assumes that input is to be read
       from stdin and output written to stdout. The following function  allows
       you to switch to different input and output streams.


       The  gl  argument is the object that was returned by new_GetLine(). The
       input_fp argument specifies the stream  to  read  from,  and  output_fp
       specifies the stream to be written to. Only if both of these refer to a
       terminal,   will  interactive  terminal  input  be  enabled.  Otherwise
       gl_get_line() will simply call fgets() to read command input.  If  both
       streams refer to a terminal, then they must refer to the same terminal,
       and the type of this terminal must be specified with the term argument.
       The value of the term argument is looked up in the terminal information
       database  (terminfo  or  termcap),  in order to determine which special
       control sequences are needed to control various aspects of  the  termi‐
       nal.   new_GetLine()   for   example,   passes   the  return  value  of
       getenv("TERM") in this argument. Note that if one or both  of  input_fp
       and output_fp do not refer to a terminal, then it is legal to pass NULL
       instead of a terminal type.


       Note that if you want to pass file descriptors to gl_change_terminal(),
       you  can  do  this  by  creating  stdio stream wrappers using the POSIX
       fdopen(3C) function.

   External Event Handling
       By default, gl_get_line() does not return until either a complete input
       line has been entered by the user, or an error occurs. In programs that
       need to watch for I/O from other sources than the terminal,  there  are
       two options.

           o      Use the functions described in the gl_io_mode(3TECLA) manual
                  page  to switch gl_get_line() into non-blocking server mode.
                  In this mode, gl_get_line() becomes a  non-blocking,  incre‐
                  mental  line-editing function that can safely be called from
                  an external event loop. Although this is  a  very  versatile
                  method, it involves taking on some responsibilities that are
                  normally performed behind the scenes by gl_get_line().

           o      While  gl_get_line()  is waiting for keyboard input from the
                  user, you can ask it to also watch for activity on arbitrary
                  file descriptors, such as network sockets or pipes, and have
                  it call functions of your choosing when  activity  is  seen.
                  This  works  on  any system that has the select system call,
                  which is most, if not all flavors of UNIX.


       Registering a file descriptor to be watched by  gl_get_line()  involves
       calling  the  gl_watch_fd() function. If this returns non-zero, then it
       means that either your arguments are invalid, or that this facility  is
       not supported on the host system.


       The  fd  argument is the file descriptor to be watched. The event argu‐
       ment specifies what type of activity is of interest,  chosen  from  the
       following enumerated values:

       GLFD_READ      Watch for the arrival of data to be read.


       GLFD_WRITE     Watch  for  the  ability to write to the file descriptor
                      without blocking.


       GLFD_URGENT    Watch for the arrival of urgent out-of-band data on  the
                      file descriptor.



       The  callback argument is the function to call when the selected activ‐
       ity is seen. It should be defined with the following  macro,  which  is
       defined in libtecla.h.

         #define GL_FD_EVENT_FN(fn) GlFdStatus (fn)(GetLine *gl,                                    void *data, int fd, GlFdEvent event)



       The  data argument of the gl_watch_fd() function is passed to the call‐
       back function for its own use, and can point to anything you like,  in‐
       cluding  NULL.  The  file  descriptor  and  the event argument are also
       passed to the callback function, and this potentially allows  the  same
       callback  function  to  be  registered  to  more than one type of event
       and/or more than one file descriptor. The return value of the  callback
       function should be one of the following values.

       GLFD_ABORT       Tell   gl_get_line()  to  abort.  When  this  happens,
                        gl_get_line() returns NULL, and a  following  call  to
                        gl_return_status()  will return GLR_FDABORT. Note that
                        if the application needs errno always to have a  mean‐
                        ingful  value  when  gl_get_line()  returns  NULL, the
                        callback function should set errno appropriately.


       GLFD_REFRESH     Redraw the input line  then continue waiting  for  in‐
                        put.  Return this if your callback wrote to the termi‐
                        nal.


       GLFD_CONTINUE    Continue to wait  for  input,  without  redrawing  the
                        line.



       Note  that  before calling the callback, gl_get_line() blocks most sig‐
       nals and leaves its own signal handlers installed, so if  you  need  to
       catch  a  particular  signal  you will need to both temporarily install
       your own signal handler, and unblock the signal. Be  sure  to  re-block
       the  signal  (if  it was originally blocked) and reinstate the original
       signal handler, if any, before returning.


       Your callback should not try to read from the terminal, which  is  left
       in raw mode as far as input is concerned. You can write to the terminal
       as  usual,  since  features  like conversion of newline to carriage-re‐
       turn/linefeed are re-enabled while the callback  is  running.  If  your
       callback  function does write to the terminal, be sure to output a new‐
       line first, and when your callback returns, tell gl_get_line() that the
       input line needs to be redrawn, by returning  the  GLFD_REFRESH  status
       code.


       To  remove  a  callback  function  that you previously registered for a
       given file descriptor and event, simply  call  gl_watch_fd()  with  the
       same  fd  and  event  arguments, but with a callback argument of 0. The
       data argument is ignored in this case.

   Setting An Inactivity Timeout
       The gl_inactivity_timeout() function can be used to set  or  cancel  an
       inactivity timeout. Inactivity in this case refers both to keyboard in‐
       put,  and to I/O on any file descriptors registered by prior and subse‐
       quent calls to gl_watch_fd().


       The timeout is specified in the form of an integral number  of  seconds
       and  an  integral  number of nanoseconds, specified by the sec and nsec
       arguments, respectively. Subsequently, whenever no activity is seen for
       this time period, the function specified by the  callback  argument  is
       called.  The data argument of gl_inactivity_timeout() is passed to this
       callback function whenever it is invoked, and can thus be used to  pass
       arbitrary application-specific information to the callback. The follow‐
       ing  macro  is  provided in <libtecla.h> for applications to use to de‐
       clare and prototype timeout callback functions.

         #define GL_TIMEOUT_FN(fn) GlAfterTimeout (fn)(GetLine *gl, void *data)



       On returning, the application's callback is expected to return  one  of
       the  following  enumerators  to tell gl_get_line() how to proceed after
       the timeout has been handled by the callback.

       GLTO_ABORT       Tell  gl_get_line()  to  abort.  When  this   happens,
                        gl_get_line()  will  return NULL, and a following call
                        to gl_return_status() will  return  GLR_TIMEOUT.  Note
                        that  if  the application needs errno always to have a
                        meaningful value when gl_get_line() returns NULL,  the
                        callback function should set errno appropriately.


       GLTO_REFRESH     Redraw  the  input line, then continue waiting for in‐
                        put. You should return this  value  if  your  callback
                        wrote to the terminal.


       GLTO_CONTINUE    In  normal blocking-I/O mode, continue to wait for in‐
                        put, without redrawing the user's input line. In  non-
                        blocking  server  I/O  mode  (see gl_io_mode(3TECLA)),
                        gl_get_line() acts as though I/O blocked.  This  means
                        that gl_get_line() will immediately return NULL, and a
                        following   call  to  gl_return_status()  will  return
                        GLR_BLOCKED.



       Note that before calling the callback, gl_get_line() blocks  most  sig‐
       nals  and  leaves  its own signal handlers installed, so if you need to
       catch a particular signal you will need  to  both  temporarily  install
       your own signal handler and unblock the signal. Be sure to re-block the
       signal (if it was originally blocked) and reinstate the original signal
       handler, if any, before returning.


       Your  callback  should not try to read from the terminal, which is left
       in raw mode as far as input is concerned. You can however write to  the
       terminal  as  usual,  since features like conversion of newline to car‐
       riage-return/linefeed are re-enabled while the callback is running.  If
       your  callback function does write to the terminal, be sure to output a
       newline first, and when your callback returns, tell gl_get_line()  that
       the  input line needs to be redrawn, by returning the GLTO_REFRESH sta‐
       tus code.


       Finally, note that although the timeout arguments include a  nanosecond
       component,  few  computer  clocks  presently  have resolutions that are
       finer than a few milliseconds, so asking for less than a few  millisec‐
       onds  is equivalent to requesting zero seconds on many systems. If this
       would be a problem, you should base your timeout selection on  the  ac‐
       tual   resolution   of   the   host  clock  (for  example,  by  calling
       sysconf(_SC_CLK_TCK)).


       To turn off timeouts, simply call gl_inactivity_timeout() with a  call‐
       back argument of 0. The data argument is ignored in this case.

   Signal Handling Defaults
       By  default, the gl_get_line() function intercepts a number of signals.
       This is particularly important for signals that would by default termi‐
       nate the process, since the terminal needs to be restored to  a  usable
       state  before this happens. This section describes the signals that are
       trapped by default and how gl_get_line()  responds  to  them.  Changing
       these defaults is the topic of the following section.


       When  the  following  subset of signals are caught, gl_get_line() first
       restores the terminal settings and signal handling to how they were be‐
       fore gl_get_line() was called, resends the signal to allow the  calling
       application's  signal handlers to handle it, then, if the process still
       exists, returns NULL and sets errno as specified below.

       SIGINT     This signal is generated both by the keyboard interrupt  key
                  (usually ^C), and the keyboard break key. The errno value is
                  EINTR.


       SIGHUP     This  signal  is generated when the controlling terminal ex‐
                  its. The errno value is ENOTTY.


       SIGPIPE    This signal is generated when a program attempts to write to
                  a pipe whose remote end is not being read  by  any  process.
                  This   can   happen   for   example   if   you  have  called
                  gl_change_terminal() to redirect output to a pipe hidden un‐
                  der a pseudo terminal. The errno value is EPIPE.


       SIGQUIT    This signal is generated by the keyboard quit  key  (usually
                  ^\fR). The errno value is EINTR.


       SIGABRT    This  signal is generated by the standard C, abort function.
                  By default it both terminates the process  and  generates  a
                  core dump. The errno value is EINTR.


       SIGTERM    This  is the default signal that the UNIX kill command sends
                  to processes. The errno value is EINTR.



       Note that in the case of all of the above signals, POSIX mandates  that
       by  default the process is terminated, with the addition of a core dump
       in the case of the SIGQUIT signal. In other words, if the  calling  ap‐
       plication  does  not  override the default handler by supplying its own
       signal handler, receipt of the corresponding signal will terminate  the
       application before gl_get_line() returns.


       If  gl_get_line() aborts with errno set to EINTR, you can find out what
       signal caused it to abort, by calling  the  gl_last_signal()  function.
       This  returns the numeric code (for example, SIGINT) of the last signal
       that was received during the most recent call to gl_get_line(),  or  -1
       if no signals were received.


       On  systems  that support it, when a SIGWINCH (window change) signal is
       received, gl_get_line() queries the terminal to find out its new  size,
       redraws  the  current  input line to accommodate the new size, then re‐
       turns to waiting for keyboard input from the user.  Unlike  other  sig‐
       nals, this signal is not resent to the application.


       Finally, the following signals cause gl_get_line() to first restore the
       terminal   and  signal  environment  to  that  which  prevailed  before
       gl_get_line() was called, then resend the signal to the application. If
       the process still exists after the  signal  has  been  delivered,  then
       gl_get_line() then re-establishes its own signal handlers, switches the
       terminal  back to raw mode, redisplays the input line, and goes back to
       awaiting terminal input from the user.

       SIGCONT      This signal is generated when a suspended process  is  re‐
                    sumed.


       SIGPOLL      On  SVR4  systems,  this signal notifies the process of an
                    asynchronous I/O event. Note that under 4.3+BSD, SIGIO and
                    SIGPOLL are the same. On other systems, SIGIO  is  ignored
                    by default, so gl_get_line() does not trap it by default.


       SIGPWR       This signal is generated when a power failure occurs (pre‐
                    sumably when the system is on a UPS).


       SIGALRM      This signal is generated when a timer expires.


       SIGUSR1      An application specific signal.


       SIGUSR2      Another application specific signal.


       SIGVTALRM    This signal is generated when a virtual timer expires. See
                    setitimer(2).


       SIGXCPU      This  signal  is generated when a process exceeds its soft
                    CPU time limit.


       SIGXFSZ      This signal is generated when a process exceeds  its  soft
                    file-size limit.


       SIGTSTP      This  signal  is  generated  by  the terminal suspend key,
                    which is usually ^Z, or the delayed terminal suspend  key,
                    which is usually ^Y.


       SIGTTIN      This  signal  is generated if the program attempts to read
                    from the terminal while the  program  is  running  in  the
                    background.


       SIGTTOU      This  signal is generated if the program attempts to write
                    to the terminal while the program is running in the  back‐
                    ground.



       Obviously not all of the above signals are supported on all systems, so
       code to support them is conditionally compiled into the tecla library.


       Note  that if SIGKILL or SIGPOLL, which by definition cannot be caught,
       or any of the hardware generated exception signals,  such  as  SIGSEGV,
       SIGBUS,  and SIGFPE, are received and unhandled while gl_get_line() has
       the terminal in raw mode, the program will be  terminated  without  the
       terminal  having been restored to a usable state. In practice, job-con‐
       trol shells usually reset the terminal settings when a  process  relin‐
       quishes  the controlling terminal, so this is only a problem with older
       shells.

   Customized Signal Handling
       The previous section listed the signals that gl_get_line() traps by de‐
       fault, and described how it responds to them.  This  section  describes
       how  to  both  add and remove signals from the list of trapped signals,
       and how to specify how gl_get_line() should respond to a given signal.


       If you do not need gl_get_line() to do anything in response to a signal
       that it normally traps, you can tell to gl_get_line()  to  ignore  that
       signal by calling gl_ignore_signal().


       The  signo  argument  is the number of the signal (for example, SIGINT)
       that you want to have ignored. If the specified signal is not currently
       one of those being trapped, this function does nothing.


       The gl_trap_signal() function allows you to either add a new signal  to
       the list that gl_get_line() traps or modify how it responds to a signal
       that it already traps.


       The  signo  argument  is the number of the signal that you want to have
       trapped. The flags argument is a set of flags that determine the  envi‐
       ronment in which the application's signal handler is invoked. The after
       argument  tells gl_get_line() what to do after the application's signal
       handler returns. The errno_value tells gl_get_line() what to set  errno
       to if told to abort.


       The  flags  argument  is  a bitwise OR of zero or more of the following
       enumerators:

       GLS_RESTORE_SIG     Restore the caller's signal environment while  han‐
                           dling the signal.


       GLS_RESTORE_TTY     Restore  the  caller's terminal settings while han‐
                           dling the signal.


       GLS_RESTORE_LINE    Move the cursor to the start of the line  following
                           the  input  line  before invoking the application's
                           signal handler.


       GLS_REDRAW_LINE     Redraw the input line when the application's signal
                           handler returns.


       GLS_UNBLOCK_SIG     Normally, if  the  calling  program  has  a  signal
                           blocked  (see  sigprocmask(2)),  gl_get_line() does
                           not trap that signal. This flag tells gl_get_line()
                           to trap the signal and unblock it for the  duration
                           of the call to gl_get_line().


       GLS_DONT_FORWARD    If  this  flag  is included, the signal will not be
                           forwarded to the signal handler of the calling pro‐
                           gram.



       Two commonly useful flag combinations are also enumerated as follows:

       GLS_RESTORE_ENV      GLS_RESTORE_SIG | GLS_RESTORE_TTY |GLS_REDRAW_LINE


       GLS_SUSPEND_INPUT    GLS_RESTORE_ENV | GLS_RESTORE_LINE



       If your signal handler, or the default system signal handler  for  this
       signal,  if you have not overridden it, never either writes to the ter‐
       minal, nor suspends or terminates the calling  program,  then  you  can
       safely set the flags argument to 0.

           o      The  cursor  does  not  get  left in the middle of the input
                  line.

           o      So that the user can type in input and have it echoed.

           o      So that you do not need to end each output line  with  \r\n,
                  instead of just \n.


       The  GL_RESTORE_ENV combination is the same as GL_SUSPEND_INPUT, except
       that it does not move the cursor. If your signal handler does not  read
       or  write  anything  to the terminal, the user will not see any visible
       indication that a signal was caught. This can be useful if you  have  a
       signal handler that only occasionally writes to the terminal, where us‐
       ing  GL_SUSPEND_LINE would cause the input line to be unnecessarily du‐
       plicated when nothing had been written to the terminal. Such  a  signal
       handler,  when it does write to the terminal, should be sure to start a
       new line at the start of its first write, by writing a new line  before
       returning. If the signal arrives while the user is entering a line that
       only  occupies  a signal terminal line, or if the cursor is on the last
       terminal line of a longer input line, this will have the same effect as
       GL_SUSPEND_INPUT. Otherwise it will start writing on a  line  that  al‐
       ready  contains  part of the displayed input line. This does not do any
       harm, but it looks a bit ugly, which is why the GL_SUSPEND_INPUT combi‐
       nation is better if you know that you are always going to be writing to
       the terminal.


       The after argument, which determines what gl_get_line() does after  the
       application's signal handler returns (if  it returns), can take any one
       of the following values:

       GLS_RETURN      Return  the  completed  input  line, just as though the
                       user had pressed the return key.


       GLS_ABORT       Cause  gl_get_line()  to  abort.  When  this   happens,
                       gl_get_line()  returns  NULL,  and  a following call to
                       gl_return_status() will return GLR_SIGNAL. Note that if
                       the application needs errno always to have a meaningful
                       value when gl_get_line()  returns  NULL,  the  callback
                       function should set errno appropriately.


       GLS_CONTINUE    Resume command line editing.



       The  errno_value argument is intended to be combined with the GLS_ABORT
       option, telling gl_get_line() what to set the standard  errno  variable
       to  before returning NULL to the calling program. It can also, however,
       be used with the GL_RETURN option, in case you want to have  a  way  to
       distinguish  between  an  input  line that was entered using the return
       key, and one that was entered by the receipt of a signal.

   Reliable Signal Handling
       Signal handling is surprisingly hard to do reliably without race condi‐
       tions. In gl_get_line() a lot of care has been taken to allow  applica‐
       tions  to  perform  reliable signal handling around gl_get_line(). This
       section explains how to make use of this.


       As an example of the problems that can arise if the application is  not
       written  correctly,  imagine that one's application has a SIGINT signal
       handler that sets a global flag. Now suppose that the application tests
       this flag just before invoking gl_get_line(). If a SIGINT  signal  hap‐
       pens  to  be received in the small window of time between the statement
       that tests the value  of  this  flag,  and  the  statement  that  calls
       gl_get_line(), then gl_get_line() will not see the signal, and will not
       be  interrupted.  As  a result, the application will not be able to re‐
       spond to the signal until the user gets around  to  finishing  entering
       the input line and gl_get_line() returns. Depending on the application,
       this  might  or might not be a disaster, but at the very least it would
       puzzle the user.


       The way to avoid such problems is to do the following.

           1.     If needed, use the gl_trap_signal()  function  to  configure
                  gl_get_line() to abort when important signals are caught.

           2.     Configure gl_get_line() such that if any of the signals that
                  it  catches  are  blocked when gl_get_line() is called, they
                  will  be   unblocked   automatically   during   times   when
                  gl_get_line() is waiting for I/O. This can be done either on
                  a  per  signal  basis, by calling the gl_trap_signal() func‐
                  tion, and specifying the GLS_UNBLOCK attribute of  the  sig‐
                  nal, or globally by calling the gl_catch_blocked() function.
                  This  function  simply adds the GLS_UNBLOCK attribute to all
                  of the signals that it is currently configured to trap.

           3.     Just before calling gl_get_line(), block delivery of all  of
                  the  signals  that gl_get_line() is configured to trap. This
                  can be done using the POSIX sigprocmask function in conjunc‐
                  tion with the gl_list_signals() function. This function  re‐
                  turns  the set of signals that it is currently configured to
                  catch in the set argument, which is in the form required  by
                  sigprocmask(2).

           4.     In  the example, one would now test the global flag that the
                  signal handler sets, knowing that there is now no danger  of
                  this  flag  being set again until gl_get_line() unblocks its
                  signals while performing I/O.

           5.     Eventually gl_get_line() returns, either  because  a  signal
                  was caught, an error occurred, or the user finished entering
                  their input line.

           6.     Now  one would check the global signal flag again, and if it
                  is set, respond to it, and zero the flag.

           7.     Use sigprocmask() to unblock the signals that  were  blocked
                  in step 3.


       The  same technique can be used around certain POSIX signal-aware func‐
       tions, such as sigsetjmp(3C) and sigsuspend(2), and in particular,  the
       former  of  these  two  functions  can be used in conjunction with sig‐
       longjmp(3C) to implement race-condition  free  signal  handling  around
       other  long-running system calls. The gl_get_line() function manages to
       reliably trap signals around calls to functions like  read(2)  and  se‐
       lect(3C) without race conditions.


       The  gl_get_line() function first uses the POSIX sigprocmask() function
       to block the delivery of all of the signals that it is  currently  con‐
       figured  to  catch.  This  is  redundant if the application has already
       blocked them, but it does no harm. It undoes this step just before  re‐
       turning.


       Whenever  gl_get_line()  needs to call read or select to wait for input
       from the user, it first calls the  POSIX  sigsetjmp()  function,  being
       sure to specify a non-zero value for its savemask argument.


       If sigsetjmp() returns zero, gl_get_line() then does the following.

           1.     It uses the POSIX sigaction(2) function to register a tempo‐
                  rary signal handler to all of the signals that it is config‐
                  ured to catch. This signal handler does two things.

               a.     It records the number of the signal that was received in
                      a file-scope variable.

               b.     It  then calls the POSIX siglongjmp() function using the
                      buffer that was passed to sigsetjmp() for its first  ar‐
                      gument and a non-zero value for its second argument.
           When  this  signal handler is registered, the sa_mask member of the
           struct sigaction act argument of the call to sigaction() is config‐
           ured to contain all of the signals that gl_get_line() is  catching.
           This  ensures  that  only  one signal will be caught at once by our
           signal handler, which in turn ensures that  multiple  instances  of
           our signal handler do not tread on each other's toes.

           2.     Now  that  the signal handler has been set up, gl_get_line()
                  unblocks all of the signals that it is configured to catch.

           3.     It then calls the read() or select() function  to  wait  for
                  keyboard input.

           4.     If  this  function returns (that is, no signal is received),
                  gl_get_line() blocks delivery of  the  signals  of  interest
                  again.

           5.     It  then  reinstates the signal handlers that were displaced
                  by the one that was just installed.


       Alternatively, if sigsetjmp() returns non-zero, this means that one  of
       the signals being trapped was caught while the above steps were execut‐
       ing. When this happens, gl_get_line() does the following.


       First,  note that when a call to siglongjmp() causes sigsetjmp() to re‐
       turn, provided that the savemask argument of sigsetjmp() was  non-zero,
       the  signal process mask is restored to how it was when sigsetjmp() was
       called. This is the important difference between  sigsetjmp()  and  the
       older  problematic  setjmp(3C),  and  is  the essential ingredient that
       makes it possible to avoid signal handling race conditions. Because  of
       this  we  are guaranteed that all of the signals that we blocked before
       calling sigsetjmp() are blocked again as soon as any signal is  caught.
       The  following statements, which are then executed, are thus guaranteed
       to be executed without any further signals being caught.

           1.     If so instructed by the gl_get_line() configuration  attrib‐
                  utes  of  the signal that was caught, gl_get_line() restores
                  the terminal attributes to the  state  that  they  had  when
                  gl_get_line() was called. This is particularly important for
                  signals  that suspend or terminate the process, since other‐
                  wise the terminal would be left in an unusable state.

           2.     It then reinstates the application's signal handlers.

           3.     Then it uses the C standard-library  raise(3C)  function  to
                  re-send the application the signal that was caught.

           4.     Next  it  unblocks delivery of the signal that we just sent.
                  This results in the signal that was just sent by raise() be‐
                  ing caught by the  application's  original  signal  handler,
                  which can now handle it as it sees fit.

           5.     If  the  signal handler returns (that is, it does not termi‐
                  nate the process),  gl_get_line()  blocks  delivery  of  the
                  above signal again.

           6.     It  then  undoes  any  actions performed in the first of the
                  above steps and redisplays the line, if the signal  configu‐
                  ration calls for this.

           7.     gl_get_line()  then  either resumes trying to read a charac‐
                  ter, or aborts, depending on the configuration of the signal
                  that was caught.


       What the above steps do in essence is to take asynchronously  delivered
       signals and handle them synchronously, one at a time, at a point in the
       code where gl_get_line() has complete control over its environment.

   The Terminal Size
       On  most  systems  the combination of the TIOCGWINSZ ioctl and the SIG‐
       WINCH signal is used to maintain an accurate idea of the terminal size.
       The terminal size is newly queried every  time  that  gl_get_line()  is
       called and whenever a SIGWINCH signal is received.


       On  the  few  systems where this mechanism is not available, at startup
       new_GetLine() first looks for the LINES and COLUMNS  environment  vari‐
       ables. If these are not found, or they contain unusable values, then if
       a  terminal information database like terminfo or termcap is available,
       the default size of the terminal is looked up in this database. If this
       too fails to provide the terminal size, a default size of 80 columns by
       24 lines is used.


       Even on systems that do support ioctl(TIOCGWINSZ), if the  terminal  is
       on the other end of a serial line, the terminal driver generally has no
       way  of  detecting when a resize occurs or of querying what the current
       size is. In such cases no SIGWINCH is sent to the process, and the  di‐
       mensions returned by ioctl(TIOCGWINSZ) are not correct. The only way to
       handle  such instances is to provide a way for the user to enter a com‐
       mand that tells the remote system what the new size  is.  This  command
       would  then  call the gl_set_term_size() function to tell gl_get_line()
       about the change in size.


       The ncolumn and nline arguments are used to specify the new  dimensions
       of  the  terminal, and must not be less than 1. On systems that do sup‐
       port ioctl(TIOCGWINSZ), this function first calls ioctl(TIOCSWINSZ)  to
       tell  the  terminal  driver  about  the change in size. In non-blocking
       server-I/O mode, if a line is currently being input, the input line  is
       then  redrawn  to  accommodate the changed size. Finally the new values
       are recorded in gl for future use by gl_get_line().


       The gl_terminal_size() function allows you to query the current size of
       the terminal, and install an alternate fallback size  for  cases  where
       the  size  is  not available. Beware that the terminal size will not be
       available if reading from a pipe or a file, so the default  values  can
       be  important  even  on systems that do support ways of finding out the
       terminal size.


       This function first updates gl_get_line()'s  fallback  terminal  dimen‐
       sions, then records its findings in the return value.


       The  def_ncolumn  and def_nline arguments specify the default number of
       terminal columns and lines to use if the terminal size cannot be deter‐
       mined by ioctl(TIOCGWINSZ) or environment variables.

   Hiding What You Type
       When entering sensitive information, such as passwords, it is best  not
       to have the text that you are entering echoed on the terminal. Further‐
       more, such text should not be recorded in the history list, since some‐
       body finding your terminal unattended could then recall it, or somebody
       snooping  through  your  directories could see it in your history file.
       With this in mind, the gl_echo_mode() function allows you to toggle  on
       and  off  the display and archival of any text that is subsequently en‐
       tered in calls to gl_get_line().


       The enable argument specifies whether entered text should be visible or
       not. If it is 0, then subsequently entered lines will not be visible on
       the terminal, and will not be recorded in the history list. If it is 1,
       then subsequent input lines will be displayed as they are entered,  and
       provided  that  history  has not been turned off with a call to gl_tog‐
       gle_history(), then they will also be archived in the history list. Fi‐
       nally, if the enable argument is -1, then the echoing mode is left  un‐
       changed,  which  allows you to non-destructively query the current set‐
       ting through the return value. In all cases, the return  value  of  the
       function  is  0 if echoing was disabled before the function was called,
       and 1 if it was enabled.


       When echoing is turned off, note that although tab completion will  in‐
       visibly  complete your prefix as far as possible, ambiguous completions
       will not be displayed.

   Single Character Queries
       Using gl_get_line() to query the user for a single character reply,  is
       inconvenient  for the user, since they must hit the enter or return key
       before the character that they typed is returned to the  program.  Thus
       the  gl_query_char()  function  has  been provided for single character
       queries like this.


       This function displays the specified prompt at the start of a new line,
       and waits for the user to type a character. When the user types a char‐
       acter, gl_query_char() displays it to the right of the prompt, starts a
       newline, then returns the character to the calling program. The  return
       value  of the function is the character that was typed. If the read had
       to be aborted for some reason, EOF is returned instead. In  the  latter
       case, the application can call the previously documented gl_return_sta‐
       tus(),  to find out what went wrong. This could, for example, have been
       the reception of a signal, or the optional inactivity timer going off.


       If the user simply hits enter, the value of  the  defchar  argument  is
       substituted.  This  means that when the user hits either newline or re‐
       turn, the character  specified  in  defchar,  is  displayed  after  the
       prompt,  as  though the user had typed it, as well as being returned to
       the calling application. If such a replacement is not important, simply
       pass '\n' as the value of defchar.


       If the entered character is an unprintable character, it  is  displayed
       symbolically. For example, control-A is displayed as ^A, and characters
       beyond 127 are displayed in octal, preceded by a backslash.


       As with gl_get_line(), echoing of the entered character can be disabled
       using the gl_echo_mode() function.


       If  the calling process is suspended while waiting for the user to type
       their response, the cursor is moved to the line  following  the  prompt
       line,  then  when  the  process resumes, the prompt is redisplayed, and
       gl_query_char() resumes waiting for the user to type a character.


       Note that in non-blocking server mode, if an incomplete input  line  is
       in  the  process of being read when gl_query_char() is called, the par‐
       tial input line is discarded, and erased from the terminal, before  the
       new prompt is displayed. The next call to gl_get_line() will thus start
       editing a new line.

   Reading Raw Characters
       Whereas  the  gl_query_char()  function  visibly prompts the user for a
       character, and displays what they typed,  the  gl_read_char()  function
       reads a signal character from the user, without writing anything to the
       terminal, or perturbing any incompletely entered input line. This means
       that it can be called not only from between calls to gl_get_line(), but
       also  from callback functions that the application has registered to be
       called by gl_get_line().


       On success, the return value of gl_read_char() is  the  character  that
       was read. On failure, EOF is returned, and the gl_return_status() func‐
       tion  can  be called to find out what went wrong. Possibilities include
       the optional inactivity timer going off, the receipt of a  signal  that
       is configured to abort gl_get_line(), or terminal I/O blocking, when in
       non-blocking server-I/O mode.


       Beware  that  certain  keyboard keys, such as function keys, and cursor
       keys, usually generate at least three characters each, so a single call
       to gl_read_char() will not be enough to identify such keystrokes.

   Clearing The Terminal
       The calling program can clear the terminal by  calling  gl_erase_termi‐
       nal(). In non-blocking server-I/O mode, this function also arranges for
       the current input line to be redrawn from scratch when gl_get_line() is
       next called.

   Displaying Text Dynamically
       Between calls to gl_get_line(), the gl_display_text() function provides
       a  convenient  way  to  display  paragraphs of text, left-justified and
       split over one or more terminal lines according to the  constraints  of
       the current width of the terminal. Examples of the use of this function
       may  be  found in the demo programs, where it is used to display intro‐
       ductions. In those examples the advanced  use   of  optional  prefixes,
       suffixes  and filled lines to draw a box around the text is also illus‐
       trated.


       If gl is not currently connected to a terminal, for example if the out‐
       put of a program that uses gl_get_line() is being piped to another pro‐
       gram or redirected to a file, then the value of the def_width parameter
       is used as the terminal width.


       The indentation argument specifies the number of characters to  use  to
       indent  each line of output. The fill_char argument specifies the char‐
       acter that will be used to perform this indentation.


       The prefix argument can be either NULL or a string to place at the  be‐
       ginning of each new line (after any indentation). Similarly, the suffix
       argument  can  be  either  NULL or a string to place at the end of each
       line. The suffix is placed flush against the right edge of  the  termi‐
       nal,  and  any  space  between its first character and the last word on
       that line is filled with the character specified by the fill_char argu‐
       ment. Normally the fill-character is a space.


       The start argument tells gl_display_text() how many characters have al‐
       ready been written to the current terminal line, and thus tells it  the
       starting  column index of the cursor. Since the return value of gl_dis‐
       play_text() is the ending column index of the cursor,  by  passing  the
       return  value  of  one  call  to the start argument of the next call, a
       paragraph that is broken between more than one string can  be  composed
       by  calling  gl_display_text() for each successive portion of the para‐
       graph. Note that literal newline characters are necessary at the end of
       each paragraph to force a new line to be started.


       On error, gl_display_text() returns -1.

   Callback Function Facilities
       Unless otherwise stated, callback  functions  such  as  tab  completion
       callbacks  and  event  callbacks  should not call any functions in this
       module. The following functions, however, are designed specifically  to
       be used by callback functions.


       Calling   the   gl_replace_prompt()  function  from  a  callback  tells
       gl_get_line() to display a different prompt when the callback  returns.
       Except  in  non-blocking  server mode, it has no effect if used between
       calls to gl_get_line(). In non-blocking server mode, when used  between
       two  calls  to gl_get_line() that are operating on the same input line,
       the current input line will be re-drawn with the new prompt on the fol‐
       lowing call to gl_get_line().

   International Character Sets
       Since libtecla(3LIB) version 1.4.0, gl_get_line() has been 8-bit clean.
       This means that all 8-bit characters that are printable in  the  user's
       current  locale are now displayed verbatim and included in the returned
       input line. Assuming that the calling program correctly contains a call
       like the following,

         setlocale(LC_CTYPE, "")



       then the current locale is determined by the first of  the  environment
       variables  LC_CTYPE,  LC_ALL, and LANG that is found to contain a valid
       locale name. If none of these variables are defined, or the program ne‐
       glects to call setlocale(3C), then the default C locale is used,  which
       is  US  7-bit ASCII. On most UNIX-like platforms, you can get a list of
       valid locales by typing the command:

         locale -a




       at the shell prompt. Further documentation on how the user can make use
       of this to enter international characters can be found in the  tecla(7)
       man page.

   Thread Safety
       Unfortunately  neither  terminfo  nor termcap were designed to be reen‐
       trant, so you cannot safely use the functions of the getline module  in
       multiple threads (you can use the separate file-expansion and word-com‐
       pletion   modules  in multiple threads, see the corresponding man pages
       for details). However due to the use of POSIX reentrant  functions  for
       looking  up home directories, it is safe to use this module from a sin‐
       gle thread of  a  multi-threaded  program,  provided  that  your  other
       threads do not use any termcap or terminfo functions.

ATTRIBUTES
       See attributes(7) for descriptions of the following attributes:



       tab()   box;   cw(2.75i)  |cw(2.75i)  lw(2.75i)  |lw(2.75i)  ATTRIBUTE
       TYPEATTRIBUTE VALUE _ Availabilitylibrary/libtecla _  Interface  Sta‐
       bilityCommitted _ MT-LevelMT-Safe


SEE ALSO
       cpl_complete_word(3TECLA),  ef_expand_file(3TECLA), gl_io_mode(3TECLA),
       libtecla(3LIB), pca_lookup_file(3TECLA), attributes(7), tecla(7)

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